A Strange Journey


Txt 4

Summary

  • Name: A Strange Journey
  • Development Time: 50 hours
  • Genre: RPG
  • Playtime: 5-10 minutes
  • Engine: Custom C#

 

Download

.zip File

Design Goals

  • Create an RPG text adventure program
  • NPC Interaction
  • A Minimap built into HUD

Tool: Room/Map Builder


In addition to the main program itself I created a program to build out the world. This tool’s output mirrored my main programs file reading syntax (input) and allowed me to create large play spaces quickly. Once created it was a simple matter of editing the file created to add additional content.

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
 
namespace Mapmaker_for_txt_adventure
{
    class Program
    {
        static void Main(string[] args)
        {
            /*string[] test = { "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXPPPPPPPRRRXXXXXXXXXXX",
"XXXXXXXXXXXXXXTTTTTTTTXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXPXXXXXXRRIXXXXXXXXXXX",
"XXXXXXXXXXXXXXTXXXXXXTTTXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXPPPPPPXXXXXPPXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXTXXXXXXXXTTTTTTTTTTXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXPPPPPPPPXXXXPXXXXPXXXXXXPXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXTXXXXXXXXXXXXXXXXTTTTTTTTTXXXXXXXXXXXXXXXXXXXXXXXPPXXXXXXPXXXXPXXXXPPPPXXXPXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXTTTXXXXXXXXXXXXXXXXXXXXXXTTTTTXXXXXXXXXXXXXXXXXXXPXXXXXXXPXXXPPXXXXXXXPPPPPXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXTBTXXXXXXXXXXXXXXXXXXXXXXXXXXTXXXXXXXXXXXXXXXXXXXPXXXXXXXPXXXPXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXTXXXXXXXXXXXXXXXXPPPPXXXXXXXPPPPPXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXTTTXXXXXXXXXXXXPPPXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXTTXXXXXXXXXPPPXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXOOOOOXXXXPPXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXOOYOOXXXXPPXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXDCCCXXXXXXXXXXXXXXXXXXXXXXXXXXXXOOOOOPPPPPPXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXCCCCCCCCXXXXXXXXXXXXXXXXXXXXXXXXCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXCXXXXXXXXXXXXXXXXXXXXXXXXCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXCCCXXXXXXXXXXXXXXXCCCCCCCCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXCCXXXXXXXXXXXXXCCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXCXXXXXXXXXXXXCCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXCXXXXXXXXXXXCCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXCXXXXXXXXXXXCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXCCCCCCXXXXXXCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXCCCCCCCCXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"};
            */
//map
            string[] test = { "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",                               
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXGXXGXXXXXXGXXXXXXXXXXXXGXXXXXXXXXXXXX",
                               "XXXXXXSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSXXXXXX",
                               "XXXXXXRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRXXXXXX",
                               "XXXXXXRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRXXXXXX",
                               "XXXXXXSSSSSSSSSSSSSSSSSYSSSSSSSSSSSSSSSSSSSSXXXXXX",
                               "XXXXXXXXXXXXXXXXXGXXXXXXXXXGXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
                               "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"};
 
//room descriptions            
            List maplist = new List();
            for (int x = 0; x < test.Length; x++)
            {
                for (int y = 0; y < test[x].Length; y++)
                {
 
                    if (test[x][y] == ' ')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Short Description Goes here.");
                        maplist.Add("Long: Long Description goes here.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'Y')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Your Car");
                        maplist.Add("Long: Player Start.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'T')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Forest");
                        maplist.Add("Long: Forest Area.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'B')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Forest objective room");
                        maplist.Add("Long: Forest Area.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'O')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Tower");
                        maplist.Add("Long: Tower Area.");
                        maplist.Add("");
                    }
                    /*if (test[x][y] == 'R')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Ruined Building");
                        maplist.Add("Long: Ruined Building.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'P')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Winding Path");
                        maplist.Add("Long: A Winding path.");
                        maplist.Add("");
                    }*/
                    if (test[x][y] == 'I')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Winding Path Objective Room");
                        maplist.Add("Long: A Winding path.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'C')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Dark Cave");
                        maplist.Add("Long: A Dark Cave, Spooky.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'D')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Dark Cave objective room");
                        maplist.Add("Long: A Dark Cave, Spooky.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'S')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Sidewalk");
                        maplist.Add("Long: A cracked and slightly damp sidewalk.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'R')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Road");
                        maplist.Add("Long: An empty stretch of road. Keep an eye out for cars.");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'P')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: Portal");
                        maplist.Add("Long: As you step into this slice of nowhere a brilliant blue portal| opens up. Your blinded by the light and when your|vision clears you are somewhere else. ");
                        maplist.Add("");
                    }
                    if (test[x][y] == 'G')
                    {
                        maplist.Add("Room");
                        maplist.Add("Loc:" + x + "," + y);
                        maplist.Add("Short: A patch of grass");
                        maplist.Add("Long: A patch of grass surrounded by dense forest.");
                        maplist.Add("");
                    }
                 }   
            }
            //file writing
            StreamWriter writer = null;
            try
            {
                writer = new StreamWriter("rooms.txt");
            }
            catch (Exception e)
            {
                Console.WriteLine("ERROR: File '" + "rooms.txt" + "' could not be written.");
                Console.WriteLine("Problem: " + e.Message);
 
            }
            //write maplist to file    
            for (int x=0;x<maplist.Count();x++)
            {
                writer.WriteLine("{0}",maplist[x]); 
            }
            writer.Close();
        }
    }
}