Resume
Skills
Engines | Scripting | Art | Development |
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Game Experience
Group
Kraven Manor Team of 12 Developers 7 Months
Level Designer/Scripter UDK
- Built the Entryway, main nexus of Kraven Manor
- Built the Attic, as part of a 2 man team, a mid-game exploration/puzzle area that is trying to kill you
- Scripted in game events to provide maximum scariness
- Scripted final fight/boss encounter
Franken Frenzy Team of 4 Developers 3 Months
Level/System Designer Torque 2D
- Create a balanced Systems Design
- Build Tutorial
- Research best practices in Torque
Assault and Batteries Team of 6 Developers 5 Months
Level Designer UDK
- Animated Train set piece in Matinee
- Designed level elements
- Scripted in Unrealscript and Kismet
Individual
Never Again The Elder Scrolls: Skyrim 160 Hours
- Built a quest that fits within the Elder Scrolls Universe
- Fleshed out the quest with scripted events
- Built and scripted a boss fight
City 17 TD Half Life 2: Episode 2 120 Hours
- Scripted a tower defense game within a Half Life 2: Episode 2 map
- Scripted a fully functional resource system
CTF-DrowningMine Unreal Tournament 3 135 Hours
- Based on the Counter Strike map FY-Iceworld
- Scripted generators control water level in the map; each generator that is damaged raises the water level, each generator repaired lowers the water level
Professional Experience
TDK Mediactive Westlake Village, CA Sept 2002 – March 2003
QA Tester
- Tested Xbox/PS2/Gamecube/GBA Games
New World Computing, Agoura Hills, CA Jan 02 – April 02
QA Tester
- Tested Might and Magic IX and Hero’s of Might and Magic IV.
- Tested localization for both Hero’s of Might and Magic IV and Might and Magic IX in German, French, Spanish and Italian.
Education
The Guildhall at SMU Dallas, Texas Expected to graduate: Dec 2013
- Certificate in Digital Game Development, Specialization in Level Design
ITT Technical Institute Oxnard, CA Dec 2004 – Feb 2009
Digital Entertainment and Videogame Design
Activities/Awards
Best Entry: Game Design Challenge: Seuss It – Page 3
“We were thrilled to see an entry that dared to be as inventive as Dr. Seuss was in his books.”
http://gamecareerguide.com/features/707/results_from_the_game_design_.php